mnml/src/combat.rs
2018-08-20 11:34:02 +10:00

163 lines
2.8 KiB
Rust
Executable File

use rand::prelude::*;
use cryp::Cryp;
pub struct Turn {
pub dmg: Roll,
pub def: Roll,
}
#[derive(Debug)]
pub enum Attribute {
Dmg,
Def,
}
// impl Attribute {
// pub fn as_str(&self) -> &'static str {
// match self {
// Dmg => "dmg",
// Def => "def",
// }
// }
// }
pub struct Roll {
pub value: u64,
pub roll: u64,
pub result: u64,
pub att: Attribute
}
struct Encounter {
mob: Cryp,
success: bool,
player: Cryp,
}
pub struct Battle {
a: Cryp,
b: Cryp,
// winner: Option<Cryp>,
}
fn att_roll(value: u64, att: Attribute) -> Roll {
let mut rng = thread_rng();
let roll: u64 = rng.gen();
return Roll { att, value, roll, result: value & roll };
}
fn print_roll(r: &Roll) {
println!("{:?}", r.att);
println!("{:064b} &", r.roll);
println!("{:064b}", r.value);
println!("{:064b} - {:?}", r.result, r.result);
println!("");
}
fn cryp_turn(c: &Cryp) -> Turn {
// println!("{:?}'s turn:", c.name);
let dmg = att_roll(c.dmg, Attribute::Dmg);
let def = att_roll(c.def, Attribute::Def);
print_roll(&dmg);
print_roll(&def);
return Turn { dmg, def }
}
pub fn battle(mut a: Cryp, mut b: Cryp) -> Battle {
// println!("battle:",);
// println!("{:?}", cryps[0]);
// println!("{:?}", cryps[1]);
loop {
let a_turn = cryp_turn(&a);
let b_turn = cryp_turn(&b);
a = a.assign_dmg(&b, &a_turn, &b_turn);
b = b.assign_dmg(&a, &b_turn, &a_turn);
// println!("{:?}", combat);
let mut finished = false;
{
if vec![&a, &b].iter().any(|c| c.hp == 0) {
finished = true
}
}
if finished {
break Battle { a, b };
}
}
}
fn pve(plr: Cryp) -> Encounter {
let mut rng = thread_rng();
let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
let mob = Cryp::new()
.named("bamboo basher".to_string())
.level(mob_lvl)
.create();
// have to reassign here because battle takes ownership
let Battle { a: plr, b: mob } = battle(plr, mob);
let win = vec![&plr, &mob].iter().any(|c| c.id == plr.id && c.hp > 0);
if win {
return Encounter {
mob: mob,
success: true,
player: plr,
};
}
return Encounter {
mob: mob,
success: false,
player: plr,
};
}
pub fn levelling(mut c: Cryp) -> Cryp {
loop {
let enc = pve(c);
c = enc.player;
if !enc.success {
println!("{:?} has been KO'd", c.name);
break c;
}
println!("{:?} rekt {:?}", c.name, enc.mob.name);
c = c.add_xp();
println!("{:?} now has {:?} xp and is lvl {:?}", c.name, c.xp, c.lvl);
// LEVEL CAP
if c.lvl == 12 {
break c;
}
continue;
}
}
#[cfg(test)]
mod tests {
use *;
#[test]
fn pve_test() {
let player = Cryp::new()
.named("ca phe sua da".to_string())
.level(2)
.create();
levelling(player);
return;
}
}