99 lines
3.2 KiB
JavaScript
99 lines
3.2 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Bash extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="bash"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'scale(3)' }}
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viewBox="0 0 128 128">
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<filter id='bashFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<rect
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x="32"
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y="32"
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width="64"
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height="64"
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style={{ filter: 'url("#bashFilter")' }}>
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</rect>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#bash'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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// this is badly behaved, nfi why
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{ value: 0, delay: TIMES.FADE_DELAY_MS / 2, duration: TIMES.FADE_OUT_DURATION },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#bash'],
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scale: {
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value: 1,
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeInExpo',
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},
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keyframes: [
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{ translateX: 0, translateY: 0 },
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{ translateX: -5, translateY: 0 },
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{ translateX: 0, translateY: -5 },
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{ translateX: 5, translateY: 0 },
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{ translateX: 0, translateY: 5 },
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{ translateX: -2, translateY: 0 },
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{ translateX: 0, translateY: -2 },
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{ translateX: 2, translateY: 0 },
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{ translateX: 0, translateY: 2 },
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],
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delay: TIMES.TARGET_FADE_IN_DELAY + TIMES.TARGET_DURATION_MS * 0.1,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeOutSine',
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}));
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this.animations.push(anime({
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targets: ['#bashFilter feTurbulence', '#bashFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 10,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.RESOLUTION_TOTAL_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Bash;
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