2019-07-02 01:03:42 +10:00

89 lines
2.8 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
// shamelessly lifted from teh anime docs
// https://animejs.com/documentation/#svgAttr
class Hex extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation blue'
version="1.1"
id="hex"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 128 128">
<defs>
<filter id="hexFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<polygon
class='blue'
points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"
filter="url(#hexFilter)">
</polygon>
<polygon
class='white'
points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100">
</polygon>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#hex'],
opacity: [
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#hex polygon'],
points: '64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788',
easing: 'easeOutExpo',
delay: TIMES.TARGET_MAIN_DELAY,
duration: TIMES.TARGET_MAIN_DURATION,
}));
this.animations.push(anime({
targets: ['#hex polygon.white'],
strokeWidth: [2, 1],
easing: 'easeInOutSine',
direction: 'alternate',
delay: TIMES.TARGET_MAIN_DELAY,
duration: TIMES.TARGET_MAIN_DURATION,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Hex;