mnml/client/src/constants.jsx
2019-09-19 16:01:46 +10:00

89 lines
3.5 KiB
JavaScript

const preact = require('preact');
const SOURCE_DURATION_MS = 1000;
const TARGET_DELAY_MS = 500;
const TARGET_DURATION_MS = 1500;
const POST_SKILL_DURATION_MS = 1000;
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS;
module.exports = {
TIMES: {
SOURCE_DURATION_MS,
TARGET_DELAY_MS,
TARGET_DURATION_MS,
POST_SKILL_DURATION_MS,
SOURCE_AND_TARGET_TOTAL_DURATION,
},
COLOURS: {
GREEN: '#1FF01F',
RED: '#a52a2a',
BLUE: '#3050f8',
WHITE: '#f5f5f5', // whitesmoke
PURPLE: '#9355b5', // 6lack - that far cover
},
INFO: {
vbox: {
item: 'VBOX',
description: <p><b>ITEMS</b> that are available to buy.<br />The <b>VBOX</b> is refilled every round.<br />Click <b>REFILL</b> at the bottom to purchase a refill. </p>,
},
inventory: {
item: 'INVENTORY',
description: <p>Holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
},
bits: {
item: 'BITS',
description: 'The VBOX currency.\nColours: 1b\nSkills: 2b\nSpecs: 3b\nAt the beginning of a round you receive 12 + 6 * round_number bits.',
},
ready: {
item: 'READY',
description: 'Ends the VBOX PHASE. If your opponent is also ready the GAME PHASE begins.',
},
lobbyReady: {
item: 'READY',
description: 'Ready for the game to begin. When all players are ready the first VBOX PHASE begins.',
},
reclaim: {
item: 'RECLAIM',
description: 'Reclaim ITEMS for half the purchase cost of their combined ITEMS.\nClick to enable and click ITEM to reclaim.',
},
refine: {
item: 'COMBINE',
description: <p>combine the selected items.<br />hover over an item to see <b>RECIPES</b>.</p>,
},
refill: {
item: 'REFILL',
description: 'Refill the VBOX with new items.',
},
equipSkills: {
item: 'QUICK ACCESS - SKILLS',
description: 'Click to select \nClick target CONSTRUCT to equip',
},
equipSpecs: {
item: 'QUICK ACCESS - SPECS',
description: 'Click to select \nClick target CONSTRUCT to equip',
},
constructSkills: {
item: 'SKILLS',
description: 'Skills are used by Constructs in-game.\nClick a SKILL above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
},
constructSpecs: {
item: 'SPECS',
description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
},
powerStat: {
item: 'POWER',
description: 'Power determines the base damage and healing of your construct skills. Combine POWER specs to increase construct power.',
},
lifeStat: {
item: 'LIFE',
description: 'The life of your construct.\n When your construct reaches 0 green life it is knocked out and cannot cast skills.\nRed life mitigates red damage and blue life mitigates blue damage. Combine LIFE specs to increase life totals.',
},
speedStat: {
item: 'SPEED',
description: 'Speed determines the order in which skills resolve. Combine SPEED specs to increase speed.',
},
},
};