change physics to use impulse instead of velocity
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@@ -83,7 +83,7 @@ namespace CrosshairComponents {
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Vector2 leftArm = new Vector2(centre.x - angleSin * length, centre.y + angleSin * length);
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var painter = context.painter2D;
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painter.lineWidth = 2.0f;
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painter.lineWidth = 1.0f;
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painter.lineCap = LineCap.Butt;
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painter.strokeColor = m_TrackColor;
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@@ -184,7 +184,7 @@ namespace CrosshairComponents {
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Vector2 bottomArm = new Vector2(centre.x, centre.y + length);
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var painter = context.painter2D;
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painter.lineWidth = 2.0f;
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painter.lineWidth = 1.0f;
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painter.lineCap = LineCap.Butt;
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painter.strokeColor = m_TrackColor;
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