blur and lighting
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@@ -59,7 +59,7 @@ GraphicsSettings:
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_LogWhenShaderIsCompiled: 1
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m_SRPDefaultSettings:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 202eb30993b099ac6873d84ee9b37b87, type: 2}
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m_LightProbeOutsideHullStrategy: 0
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Executable → Regular
File mode changed.
Executable → Regular
+1
-1
@@ -267,7 +267,7 @@ QualitySettings:
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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