shaders innit
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@@ -0,0 +1,36 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Unlit_VoranoiGradient
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m_Shader: {fileID: 4800000, guid: 876f53063aaa51c4f9897876c997d48c, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Ints: []
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m_Floats:
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- _Scale: 17.2
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- _Speed: 1
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m_Colors:
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- _ColorA: {r: 0.007843138, g: 0.007843138, b: 0.007843138, a: 1}
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- _ColorB: {r: 0.1254902, g: 0.20392159, b: 0.15686275, a: 1}
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- _SpeedUV: {r: 0.2, g: 0.2, b: 0, a: 0}
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- _VoranoiDivision: {r: 50, g: 30, b: 0, a: 0}
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- _VoranoiSpeed: {r: 50, g: 30, b: 0, a: 0}
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m_BuildTextureStacks: []
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