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// Time.timeScale = 0f; + Time.timeScale = 0f; visible = true; UnityEngine.Cursor.lockState = CursorLockMode.None; @@ -108,7 +108,7 @@ public class MenuControls : MonoBehaviour { } void Hide() { - // pause the game + // unpause the game Time.timeScale = 1f; visible = false; diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d5ea7cb..18b03e8 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -138,7 +138,8 @@ PlayerSettings: vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 bundleVersion: 1.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: 11400000, guid: 020903acd8b50dd45a683fb9312ba7af, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1