vfx and ui init
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@@ -24,7 +24,7 @@ public class ShipControls : MonoBehaviour {
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float m_camYaw;
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void Start() {
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Cursor.lockState = CursorLockMode.Locked;
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// Cursor.lockState = CursorLockMode.Locked;
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m_rigidBody = GetComponent<Rigidbody>();
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m_initialPosition = m_rigidBody.transform.position;
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