menu bokeh undecided on

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ntr committed 2023-09-12 22:03:29 +10:00
1 parent ece7e8784a
commit 285006fd9e
14 files changed
+309 -74

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@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.Rendering;
using UnityEngine.InputSystem;
public class MenuControls : MonoBehaviour {
@@ -19,6 +20,8 @@ public class MenuControls : MonoBehaviour {
MenuUI menuUi;
Volume effectsVolume;
[SerializeField]
TimingUI timingUi;
@@ -37,6 +40,7 @@ public class MenuControls : MonoBehaviour {
void Awake() {
menuDoc = GetComponent<UIDocument>();
effectsVolume = GetComponent<Volume>();
if (input == null) input = new SpaceRaceInput();
input.menu.Enable();
@@ -71,6 +75,7 @@ public class MenuControls : MonoBehaviour {
visible = true;
UnityEngine.Cursor.lockState = CursorLockMode.None;
menuDoc.enabled = true;
effectsVolume.enabled = true;
menuUi.AddTracks();
menuUi.FocusTracks();
@@ -90,6 +95,7 @@ public class MenuControls : MonoBehaviour {
visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
menuDoc.enabled = false;
effectsVolume.enabled = false;
// resume control of the ship
timingDoc.enabled = true;