menu bokeh undecided on

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ntr committed 2023-09-12 22:03:29 +10:00
1 parent ece7e8784a
commit 285006fd9e
14 files changed
+309 -74

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m_Name: Global Volume Profile
m_EditorClassIdentifier:
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@@ -0,0 +1,8 @@
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guid: f6951ec994285e04296092dbba1c0a06
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+6
View File
@@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using UnityEngine.Rendering;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
public class MenuControls : MonoBehaviour { public class MenuControls : MonoBehaviour {
@@ -19,6 +20,8 @@ public class MenuControls : MonoBehaviour {
MenuUI menuUi; MenuUI menuUi;
Volume effectsVolume;
[SerializeField] [SerializeField]
TimingUI timingUi; TimingUI timingUi;
@@ -37,6 +40,7 @@ public class MenuControls : MonoBehaviour {
void Awake() { void Awake() {
menuDoc = GetComponent<UIDocument>(); menuDoc = GetComponent<UIDocument>();
effectsVolume = GetComponent<Volume>();
if (input == null) input = new SpaceRaceInput(); if (input == null) input = new SpaceRaceInput();
input.menu.Enable(); input.menu.Enable();
@@ -71,6 +75,7 @@ public class MenuControls : MonoBehaviour {
visible = true; visible = true;
UnityEngine.Cursor.lockState = CursorLockMode.None; UnityEngine.Cursor.lockState = CursorLockMode.None;
menuDoc.enabled = true; menuDoc.enabled = true;
effectsVolume.enabled = true;
menuUi.AddTracks(); menuUi.AddTracks();
menuUi.FocusTracks(); menuUi.FocusTracks();
@@ -90,6 +95,7 @@ public class MenuControls : MonoBehaviour {
visible = false; visible = false;
UnityEngine.Cursor.lockState = CursorLockMode.Locked; UnityEngine.Cursor.lockState = CursorLockMode.Locked;
menuDoc.enabled = false; menuDoc.enabled = false;
effectsVolume.enabled = false;
// resume control of the ship // resume control of the ship
timingDoc.enabled = true; timingDoc.enabled = true;
+6
View File
@@ -25,6 +25,8 @@ public class TimingUI : MonoBehaviour {
Label noticeTime; Label noticeTime;
Label noticePosition; Label noticePosition;
bool ShouldHide => timing?.sectors.Count() == 0;
static string[] completionMsgs = { static string[] completionMsgs = {
"smooth", "smooth",
"very fast", "very fast",
@@ -64,6 +66,10 @@ public class TimingUI : MonoBehaviour {
notice.AddToClassList("hidden"); notice.AddToClassList("hidden");
} }
void Start() {
if (ShouldHide) uiDocument.enabled = false;
}
void FixedUpdate() { void FixedUpdate() {
if (timer == null || timing == null) { if (timer == null || timing == null) {
Debug.LogWarning("no timer"); Debug.LogWarning("no timer");
+6 -4
View File
@@ -8,13 +8,11 @@
- create ntr@megastructure.games on microsoft - create ntr@megastructure.games on microsoft
- make project .msix - make project .msix
- blackstar menu - menu
- set bokeh?
- minimap
- sound - sound
- post times to server - post times to server
- backup store to json on disk in case server down - backup store to json on disk in case server down
- not rly sure how this would work - not rly sure how this would work
@@ -25,6 +23,10 @@
- git lfs - git lfs
- minimap
- really want this?
- would make map source obvious
- models - models
- liquidator - liquidator
- cruise craft racing - cruise craft racing