LapService
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@@ -11,6 +11,7 @@ using UnityEngine.SceneManagement;
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public class Timing: MonoBehaviour {
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TimingUI ui;
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LapService lapService;
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public List<SectorTime> sectorTimes;
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public bool timerEnabled;
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@@ -25,8 +26,6 @@ public class Timing: MonoBehaviour {
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IEnumerator noticeLifecycle;
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LapFetchService lapFetchService;
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void Awake() {
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ui = GetComponent<TimingUI>();
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sectorTimes = new List<SectorTime>();
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@@ -39,10 +38,8 @@ public class Timing: MonoBehaviour {
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mapName = scene.name;
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Debug.Log("Track Sector Count - " + sectors.Length);
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LapStorageService.GetPlayerLaps(mapName);
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lapFetchService = new LapFetchService(mapName);
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StartCoroutine(lapFetchService.GetPb());
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lapService = new LapService(mapName);
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StartCoroutine(lapService.GetPb());
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}
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void Update() {
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@@ -125,8 +122,7 @@ public class Timing: MonoBehaviour {
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noticeLifecycle = RecentLapLifecycle(l);
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StartCoroutine(noticeLifecycle);
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LapStorageService.PersistLap(l);
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StartCoroutine(lapFetchService.PostLap(l));
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StartCoroutine(lapService.PostLap(l));
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}
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IEnumerator RecentLapLifecycle(Lap l) {
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@@ -135,9 +131,9 @@ public class Timing: MonoBehaviour {
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ui.HideRecentLap();
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}
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public Lap PB() => LapStorageService.PB(mapName);
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public Lap PB => lapService.PB;
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public TimingNotice PBSectorDiff(SectorTime s) => PB() switch {
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public TimingNotice PBSectorDiff(SectorTime s) => PB switch {
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Lap pb => pb.Sectors.SingleOrDefault(fls => fls.Sector == s.Sector) switch {
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SectorTime fastestSector => (new TimingNotice { Seconds = s.Seconds }).Compare(fastestSector.Seconds),
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null => new TimingNotice { Seconds = s.Seconds }, // this one should never happen
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@@ -145,7 +141,7 @@ public class Timing: MonoBehaviour {
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null => new TimingNotice { Seconds = s.Seconds }, // there is no pb
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};
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public TimingNotice PBLapDiff(Lap lap) => PB() switch {
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public TimingNotice PBLapDiff(Lap lap) => PB switch {
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Lap pb => (new TimingNotice { Seconds = lap.TotalTime }).Compare(pb.TotalTime),
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null => new TimingNotice { Seconds = lap.TotalTime },
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};
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