shield detail
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@@ -14,12 +14,9 @@ public class ControlsUI : MonoBehaviour {
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UIDocument uiDocument;
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Label speed;
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Label shields;
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Label puAccel;
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Label puDecel;
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Label puStrafe;
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Label puShield;
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BoostBar boostBar;
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InterfaceIcon shield;
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void OnEnable() {
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Init();
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@@ -30,11 +27,7 @@ public class ControlsUI : MonoBehaviour {
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speed = uiDocument.rootVisualElement.Q<Label>("speed");
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shields = uiDocument.rootVisualElement.Q<Label>("shields");
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// PowerUnit
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puAccel = uiDocument.rootVisualElement.Q<Label>("puAccel");
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puDecel = uiDocument.rootVisualElement.Q<Label>("puDecel");
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puStrafe = uiDocument.rootVisualElement.Q<Label>("puStrafe");
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puShield = uiDocument.rootVisualElement.Q<Label>("puShield");
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shield = uiDocument.rootVisualElement.Q<InterfaceIcon>("ShieldIcon");
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boostBar = uiDocument.rootVisualElement.Q<BoostBar>("boostBar");
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}
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@@ -47,12 +40,10 @@ public class ControlsUI : MonoBehaviour {
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}
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speed.text = $"{ship.Speed():0}";
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shields.text = ship.powerUnit.ShieldPct;
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puAccel.text = ship.powerUnit.Acceleration.ToString();
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puDecel.text = ship.powerUnit.Deceleration.ToString();
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puStrafe.text = ship.powerUnit.Strafing.ToString();
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puShield.text = ship.powerUnit.ShieldMax.ToString();
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shield.detail = ship.powerUnit.ShieldPct switch {
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"100" => "",
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string pct => pct,
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};
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boostBar.progress = ship.powerUnit.BoostProgress;
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boostBar.charges = ship.powerUnit.BoostCharges;
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