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- target: {fileID: 2603084029878042569, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Timing
|
value: Timing
|
||||||
@@ -2191,6 +2312,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_IsActive
|
propertyPath: m_IsActive
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3196322292278199376, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
|
propertyPath: sector
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4743817676494260426, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
- target: {fileID: 4743817676494260426, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 4
|
value: 4
|
||||||
@@ -2247,8 +2372,22 @@ PrefabInstance:
|
|||||||
propertyPath: m_Enabled
|
propertyPath: m_Enabled
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8438506523596255020, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
|
propertyPath: sectors.Array.size
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8438506523596255020, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
|
propertyPath: sectors.Array.data[0]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 2080261968}
|
||||||
|
- target: {fileID: 8438506523596255020, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
|
propertyPath: sectors.Array.data[1]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 454666965}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects:
|
||||||
|
- {fileID: 968610525847117003, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
|
- {fileID: 711392991746672853, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
m_AddedComponents: []
|
m_AddedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: dcb64e3a91f1fec7ab6098f4f407830b, type: 3}
|
||||||
+83
-30
@@ -4,6 +4,7 @@ using System.Linq;
|
|||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public enum SectorColour {
|
public enum SectorColour {
|
||||||
Green,
|
Green,
|
||||||
@@ -12,31 +13,18 @@ public enum SectorColour {
|
|||||||
Yellow,
|
Yellow,
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly struct SectorTime {
|
[Serializable]
|
||||||
public SectorTime(int i, double t) {
|
public struct SectorTime {
|
||||||
Sector = i;
|
public int Sector;
|
||||||
Seconds = t;
|
public double Seconds;
|
||||||
Colour = SectorColour.White;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Sector { get; }
|
|
||||||
public double Seconds { get; }
|
|
||||||
public SectorColour Colour { get; }
|
|
||||||
|
|
||||||
public override string ToString() => $"{Seconds:0.000}";
|
public override string ToString() => $"{Seconds:0.000}";
|
||||||
|
|
||||||
// public string ColourClass() => Colour switch {
|
|
||||||
// SectorColour.Green => "green",
|
|
||||||
// SectorColour.Purple => "purple",
|
|
||||||
// SectorColour.White => "white",
|
|
||||||
// SectorColour.Yellow => "yellow",
|
|
||||||
// _ => throw new Exception("unknown colour"),
|
|
||||||
// };
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
public struct Lap {
|
public struct Lap {
|
||||||
public int Number { get; set; }
|
public string Map;
|
||||||
public List<SectorTime> Sectors { get; set; }
|
public int Number;
|
||||||
|
public List<SectorTime> Sectors;
|
||||||
|
|
||||||
// 0:1:39
|
// 0:1:39
|
||||||
public override string ToString() {
|
public override string ToString() {
|
||||||
@@ -48,6 +36,45 @@ public struct Lap {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static class LapStorageService {
|
||||||
|
static Dictionary<string, LapJSON> lapsByMap;
|
||||||
|
static string lapStoragePath = Path.Combine(Application.persistentDataPath, "lapStorage.json");
|
||||||
|
|
||||||
|
static void GetPlayerLaps() {
|
||||||
|
// read json
|
||||||
|
// assign it to lapStorage
|
||||||
|
}
|
||||||
|
|
||||||
|
// laps.count
|
||||||
|
static int NumberOfCompletions() {}
|
||||||
|
|
||||||
|
// finds your PB in all completions
|
||||||
|
static int Rank() {}
|
||||||
|
|
||||||
|
// open json
|
||||||
|
public static void PersistLap(Lap lap) {
|
||||||
|
bool found = lapsByMap.TryGetValue(lap.Map, out var lapJson);
|
||||||
|
if (!found)
|
||||||
|
lapJson = new LapJSON { Map = lap.Map, Laps = new List<Lap>() };
|
||||||
|
LapJson.Laps.Add(lap);
|
||||||
|
lapsByMap[lap.Map] = lapJson;
|
||||||
|
|
||||||
|
LapStorage lapStorage = new LapStorage { Laps = lapsByMap.Values.ToList() };
|
||||||
|
File.WriteAllText(lapStoragePath, JsonUtility.ToJson(lapStorage));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class LapJSON {
|
||||||
|
public string Map;
|
||||||
|
public List<Lap> Laps;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LapStorage {
|
||||||
|
public List<LapJSON> Laps;
|
||||||
|
}
|
||||||
|
|
||||||
public class Timing: MonoBehaviour {
|
public class Timing: MonoBehaviour {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public List<Lap> lapTimes;
|
public List<Lap> lapTimes;
|
||||||
@@ -61,13 +88,23 @@ public class Timing: MonoBehaviour {
|
|||||||
double lapStart;
|
double lapStart;
|
||||||
public Sector[] sectors;
|
public Sector[] sectors;
|
||||||
|
|
||||||
|
public LapStorage lapStorage;
|
||||||
|
|
||||||
|
string mapName;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
lapTimes = new();
|
lapTimes = new();
|
||||||
sectorTimes = new List<SectorTime>();
|
sectorTimes = new List<SectorTime>();
|
||||||
sectorStart = 0.0;
|
sectorStart = 0.0;
|
||||||
sectorTime = 0.0;
|
sectorTime = 0.0;
|
||||||
sectors = GetComponentsInChildren<Sector>().OrderBy(s => s.sector).ToArray();
|
sectors = GetComponentsInChildren<Sector>().OrderBy(s => s.sector).ToArray();
|
||||||
|
|
||||||
|
// set map name
|
||||||
|
Scene scene = SceneManager.GetActiveScene();
|
||||||
|
mapName = scene.name;
|
||||||
|
|
||||||
Debug.Log("Track Sector Count - " + sectors.Length);
|
Debug.Log("Track Sector Count - " + sectors.Length);
|
||||||
|
Persist();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
@@ -96,8 +133,6 @@ public class Timing: MonoBehaviour {
|
|||||||
sectorTime = 0;
|
sectorTime = 0;
|
||||||
lapTime = 0;
|
lapTime = 0;
|
||||||
Debug.Log("Timer Stopped");
|
Debug.Log("Timer Stopped");
|
||||||
|
|
||||||
EndLap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NextSector(int sector) {
|
public void NextSector(int sector) {
|
||||||
@@ -119,11 +154,12 @@ public class Timing: MonoBehaviour {
|
|||||||
|
|
||||||
double sTime = Time.timeAsDouble - sectorStart;
|
double sTime = Time.timeAsDouble - sectorStart;
|
||||||
|
|
||||||
SectorTime s = new SectorTime(sector, sTime);
|
SectorTime s = new SectorTime { Sector = sector, Seconds = sTime };
|
||||||
sectorTimes.Add(s);
|
sectorTimes.Add(s);
|
||||||
|
|
||||||
sectorStart = Time.timeAsDouble;
|
sectorStart = Time.timeAsDouble;
|
||||||
|
|
||||||
|
Debug.Log($"{sectorTimes.Count} / {sectors.Length}");
|
||||||
|
|
||||||
if (sectorTimes.Count == sectors.Length) {
|
if (sectorTimes.Count == sectors.Length) {
|
||||||
EndLap();
|
EndLap();
|
||||||
NextLap();
|
NextLap();
|
||||||
@@ -141,11 +177,12 @@ public class Timing: MonoBehaviour {
|
|||||||
if (sectorTimes == null)
|
if (sectorTimes == null)
|
||||||
Awake();
|
Awake();
|
||||||
|
|
||||||
if (sectorTimes.Count > 0) {
|
Debug.Log($"Ending lap Sectors={sectorTimes.Count} Name={mapName} Lap={lapTimes.Count}");
|
||||||
Lap l = new Lap { Number = lapTimes.Count, Sectors = sectorTimes };
|
|
||||||
Debug.Log($"EndLap {l}");
|
Lap l = new Lap { Map = mapName, Number = lapTimes.Count, Sectors = sectorTimes };
|
||||||
lapTimes.Add(l);
|
Debug.Log($"EndLap {l}");
|
||||||
}
|
lapTimes.Add(l);
|
||||||
|
Persist();
|
||||||
}
|
}
|
||||||
|
|
||||||
public SectorColour GetSectorColour(SectorTime s) {
|
public SectorColour GetSectorColour(SectorTime s) {
|
||||||
@@ -160,5 +197,21 @@ public class Timing: MonoBehaviour {
|
|||||||
false => SectorColour.Yellow,
|
false => SectorColour.Yellow,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Load() {
|
||||||
|
try {
|
||||||
|
string json = File.ReadAllText(lapStoragePath);
|
||||||
|
JsonUtility.FromJsonOverwrite(json, lapStorage);
|
||||||
|
} catch {
|
||||||
|
// file doesn't exist yet
|
||||||
|
return Persist();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Persist() {
|
||||||
|
LapJSON lapJson = new LapJSON { Map = mapName, Laps = lapTimes };
|
||||||
|
string lapJsonStr = JsonUtility.ToJson(lapJson);
|
||||||
|
Debug.Log($"Lap JSON {lapJsonStr}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,7 +38,6 @@ public class MenuUi : MonoBehaviour {
|
|||||||
|
|
||||||
void SetupExit() {
|
void SetupExit() {
|
||||||
exit = uiDocument.rootVisualElement.Q<Button>("exit");
|
exit = uiDocument.rootVisualElement.Q<Button>("exit");
|
||||||
Debug.Log(exit.ToString());
|
|
||||||
exit.clicked += Exit;
|
exit.clicked += Exit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user