xbox lighting issues
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@@ -139,7 +139,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_IsActive: 1
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--- !u!114 &52048084
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -311,7 +311,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_Lightmapping: 1
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -331,7 +331,7 @@ Transform:
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m_GameObject: {fileID: 705507993}
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serializedVersion: 2
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m_LocalRotation: {x: -0.27417248, y: -0.3337574, z: 0.3633117, w: 0.8254938}
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m_LocalPosition: {x: -365.9992, y: -2002.0156, z: -426.01685}
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m_LocalPosition: {x: 0, y: 100, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -881,6 +881,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3221660762140721390, guid: ebed5434f18ca13e38d2d7bfcc18d6c3, type: 3}
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propertyPath: m_Name
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value: Menu
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@@ -957,7 +961,8 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 3033317543584580398, guid: ebed5434f18ca13e38d2d7bfcc18d6c3, type: 3}
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m_RemovedGameObjects:
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- {fileID: 7435896455896431905, guid: ebed5434f18ca13e38d2d7bfcc18d6c3, type: 3}
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m_AddedGameObjects: []
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@@ -94,7 +94,7 @@ TextureImporter:
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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buildTarget: Windows Store Apps
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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@@ -107,7 +107,7 @@ TextureImporter:
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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Regular → Executable
+3
-2
@@ -12,12 +12,13 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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- _METALLICSPECGLOSSMAP
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- _NORMALMAP
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- _OCCLUSIONMAP
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- _PARALLAXMAP
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m_CustomRenderQueue: 2000
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@@ -119,7 +120,7 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.4862745, g: 3.764706, b: 0.4862745, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &740438398032646426
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