change prefab and add texture

This commit is contained in:
ntr committed 2023-07-04 14:15:44 +10:00
1 parent cc70596f54
commit 5cbd487f7e
10 files changed
+12436 -7410

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+3 -3
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@@ -16,7 +16,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: 2000
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses: []
@@ -99,13 +99,13 @@ Material:
- _GlossMapScale: 1 - _GlossMapScale: 1
- _Glossiness: 0.66 - _Glossiness: 0.66
- _GlossyReflections: 1 - _GlossyReflections: 1
- _Metallic: 0.75 - _Metallic: 0.67
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.66 - _Smoothness: 0.6
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
-133
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@@ -1,133 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TunnelMaterial
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.75
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.66
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.74509805, g: 0.74509805, b: 0.74509805, a: 1}
- _Color: {r: 0.74509805, g: 0.74509805, b: 0.74509805, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &8149147483098217803
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
-8
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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4e5bd897cc8e5ca969253bae48b6c796
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
Executable → Regular
+5 -10
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@@ -1,14 +1,9 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7140281db71bac44f958af6e8c7f48b3 guid: 116ef519de481dd0884e1d4014b9c84a
ModelImporter: ModelImporter:
serializedVersion: 22200 serializedVersion: 22200
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: externalObjects: {}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material
second: {fileID: 2100000, guid: 2dc936c360e771ed890fb5ba95f736d1, type: 2}
materials: materials:
materialImportMode: 2 materialImportMode: 2
materialName: 0 materialName: 0
@@ -19,7 +14,7 @@ ModelImporter:
bakeSimulation: 0 bakeSimulation: 0
resampleCurves: 1 resampleCurves: 1
optimizeGameObjects: 0 optimizeGameObjects: 0
removeConstantScaleCurves: 1 removeConstantScaleCurves: 0
motionNodeName: motionNodeName:
rigImportErrors: rigImportErrors:
rigImportWarnings: rigImportWarnings:
@@ -106,8 +101,8 @@ ModelImporter:
humanoidOversampling: 1 humanoidOversampling: 1
avatarSetup: 0 avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 0 importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 1 remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0 additionalBone: 0
userData: userData:
assetBundleName: assetBundleName:
Binary file not shown.
+11810 -6891
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+24 -24
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@@ -81,29 +81,29 @@ MonoBehaviour:
m_Textures: m_Textures:
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_PrefilteringModeMainLightShadows: 1 m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLight: 3
m_PrefilteringModeAdditionalLightShadows: 1 m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 0 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 1 m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1 m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 0 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 0 m_PrefilterHDROutput: 1
m_PrefilterSSAODepthNormals: 0 m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 0 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 0 m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 0 m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 0 m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 0 m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 0 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 0 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 0 m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0 m_PrefilterDBufferMRT3: 1
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
+1 -1
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@@ -16,7 +16,7 @@ TagManager:
- -
- -
- -
- - Stability
- -
- -
- -