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using UnityEngine;
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using System.Collections;
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public class DebugLogPanel : MonoBehaviour
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{
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uint qsize = 15; // number of messages to keep
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Queue myLogQueue = new Queue();
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void Start() {
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Debug.Log("SpaceRace!");
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Debug.Log("WSAD - Strafe");
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Debug.Log("Mouse 1 - Thrust");
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Debug.Log("Mouse 2 - Decelerate");
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Debug.Log("Space - Respawn");
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Debug.Log("F10 - Exit");
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}
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void OnEnable() {
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Application.logMessageReceived += HandleLog;
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}
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void OnDisable() {
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Application.logMessageReceived -= HandleLog;
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}
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void HandleLog(string logString, string stackTrace, LogType type) {
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// myLogQueue.Enqueue("[" + type + "] : " + logString);
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myLogQueue.Enqueue(logString);
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if (type == LogType.Exception)
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myLogQueue.Enqueue(stackTrace);
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while (myLogQueue.Count > qsize)
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myLogQueue.Dequeue();
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}
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void OnGUI() {
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GUILayout.BeginArea(new Rect(0, 0, 400, Screen.height));
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GUILayout.Label("\n" + string.Join("\n", myLogQueue.ToArray()));
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GUILayout.EndArea();
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}
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}
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@@ -0,0 +1,7 @@
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|
sectorTimes = new List<double>();
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||||||
@@ -33,16 +26,16 @@ public class StartFinishLine : MonoBehaviour {
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|||||||
return;
|
return;
|
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||||||
// we are completing a lap
|
// we are completing a lap
|
||||||
Debug.LogError("Lap Complete " + other.gameObject.name);
|
Debug.Log("Lap Complete");
|
||||||
double lapTime = Time.timeAsDouble - lapStart;
|
double lapTime = Time.timeAsDouble - lapStart;
|
||||||
lapTimes.Add(lapTime);
|
lapTimes.Add(lapTime);
|
||||||
|
|
||||||
TimeSpan lapSpan = TimeSpan.FromSeconds(lapTime);
|
TimeSpan lapSpan = TimeSpan.FromSeconds(lapTime);
|
||||||
Debug.LogError("Time " + lapSpan.ToString("c"));
|
Debug.Log("Time " + lapSpan.ToString("c"));
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerExit(Collider other) {
|
void OnTriggerExit(Collider other) {
|
||||||
Debug.LogError("Starting Lap " + other.gameObject.name);
|
Debug.Log("Starting Lap");
|
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lapStart = Time.timeAsDouble;
|
lapStart = Time.timeAsDouble;
|
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|
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|
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