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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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// using UnityEditor;
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// [CustomEditor (typeof (RemoveComponentName))]
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// public class RemoveComponentNameEditor : Editor {
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// public override void OnInspectorGUI () {
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// DrawDefaultInspector ();
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// RemoveComponentName rmc = (RemoveComponentName) target;
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// if (GUILayout.Button ("Remove ComponentName")) {
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// rmc.RemoveComponents ();
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// }
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// }
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// }
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