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ntr committed 2023-08-08 17:13:44 +10:00
1 parent bc0b39c575
commit 6b3f1f5338
5 files changed
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@@ -3,30 +3,20 @@ using UnityEngine;
public class ShipPhysics : MonoBehaviour {
ShipControls ship;
float maxDmg = 150f;
float maxImpulse = 5000f;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
float totalForce = collision.impulse.magnitude / Time.fixedDeltaTime;
Debug.Log($"mag {collision.relativeVelocity.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude} {totalForce}");
// if (collision.relativeVelocity.magnitude > maxDmg) {
if (totalForce > maxImpulse) {
Debug.Log("Ddddestroyed by" + collision.gameObject.name);
ship.Respawn();
return;
}
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log("Track Limits " + collision.gameObject.name);
ship.Respawn();
return;
}
float totalForce = collision.impulse.magnitude / Time.fixedDeltaTime;
Debug.Log($"mag {collision.relativeVelocity.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude} {totalForce}");
ship.Damage(totalForce, collision.gameObject.name);
}
}