fix ss walls
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@@ -27,11 +27,10 @@ public class PowerUnit {
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shieldsRegen = (shieldsMax / 5f) * Time.fixedDeltaTime;
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}
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public void Reassign(float accel, float decel, float strafe, float shields) {
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public void Reassign(float accel, float decel, float strafe) {
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acceleration = baseOutput * accel;
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deceleration = baseOutput * decel;
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strafing = baseOutput * strafe;
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shieldsRegen = shields;
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}
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// returns whether shields depleted
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