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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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// public class RemoveComponentName : MonoBehaviour {
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// public void RemoveComponents() {
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// MeshRenderer[] meshes = GetComponentsInChildren<MeshRenderer>();
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// foreach (MeshRenderer c in meshes) {
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// DestroyImmediate(c, true);
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// }
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// }
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// }
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