TIMING
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class ShipUi : MonoBehaviour {
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[SerializeField]
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UIDocument uiDocument = null;
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[SerializeField]
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ShipControls ship;
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[SerializeField]
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Timing timing;
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Label speed;
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Label timer;
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Label sectors;
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VisualElement timeSheet;
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void OnEnable() {
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speed = uiDocument.rootVisualElement.Q<Label>("speed");
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timer = uiDocument.rootVisualElement.Q<Label>("timer");
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sectors = uiDocument.rootVisualElement.Q<Label>("sectors");
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timeSheet = uiDocument.rootVisualElement.Q<VisualElement>("timeSheet");
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}
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void FixedUpdate() {
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timer.text = $"{timing.sectorTime:0.0}";
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speed.text = $"{ship.Speed():0}";
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UpdateTimesheet();
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}
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public void UpdateTimesheet() {
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timeSheet.Clear();
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foreach (Lap lap in timing.lapTimes) {
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Label l = new Label();
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l.text = $"{lap}";
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timeSheet.Add(l);
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}
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sectors.text = $"{String.Join(" ", timing.sectorTimes)}";
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}
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}
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