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ntr committed 2023-06-26 17:36:28 +10:00
commit 7be44fd86c
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using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
public float speedH = 2.0f;
public float speedV = 2.0f;
private float yaw = 0.0f;
private float pitch = 0.0f;
void Update () {
yaw += speedH * Input.GetAxis("Mouse X");
pitch -= speedV * Input.GetAxis("Mouse Y");
transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
}
}