timing finish line etc

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ntr committed 2023-07-04 00:21:36 +10:00
1 parent ccd1a3e3a3
commit 8eec2aaf45
48 files changed
+4465 -5830

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materialName: 0
@@ -40,6 +45,7 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
@@ -67,6 +73,7 @@ ModelImporter:
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secondaryUVPackMargin: 4
useFileScale: 1
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normalImportMode: 0
@@ -99,6 +106,8 @@ ModelImporter:
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+11 -11
View File
@@ -1,12 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
public class RemoveComponentName : MonoBehaviour {
public void RemoveComponents () {
MeshRenderer[] meshes = GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer c in meshes) {
DestroyImmediate(c, true);
}
}
}
// public class RemoveComponentName : MonoBehaviour {
// public void RemoveComponents() {
// MeshRenderer[] meshes = GetComponentsInChildren<MeshRenderer>();
// foreach (MeshRenderer c in meshes) {
// DestroyImmediate(c, true);
// }
// }
// }
+14 -14
View File
@@ -1,17 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEditor;
[CustomEditor (typeof (RemoveComponentName))]
public class RemoveComponentNameEditor : Editor {
public override void OnInspectorGUI () {
DrawDefaultInspector ();
// [CustomEditor (typeof (RemoveComponentName))]
// public class RemoveComponentNameEditor : Editor {
// public override void OnInspectorGUI () {
// DrawDefaultInspector ();
RemoveComponentName rmc = (RemoveComponentName) target;
// RemoveComponentName rmc = (RemoveComponentName) target;
if (GUILayout.Button ("Remove ComponentName")) {
rmc.RemoveComponents ();
}
}
}
// if (GUILayout.Button ("Remove ComponentName")) {
// rmc.RemoveComponents ();
// }
// }
// }
File diff suppressed because it is too large. Load diff
+18 -16
View File
@@ -7,6 +7,7 @@ public class ShipControls : MonoBehaviour {
Vector3 m_initialPosition;
Vector3 m_initialForce;
Quaternion m_initialCamera;
Vector3 m_thrust;
Vector3 m_strafe;
@@ -17,17 +18,18 @@ public class ShipControls : MonoBehaviour {
ForceMode m_forceMode;
// Camera Controls
float m_mouseH = 1.0f;
float m_mouseV = 1.0f;
float m_camYaw = 0.0f;
float m_camPitch = 0.0f;
float m_mouseSenseY = 1.0f;
float m_mouseSenseX = 1.0f;
float m_camPitch;
float m_camYaw;
void Start() {
Cursor.lockState = CursorLockMode.Locked;
m_rigidBody = GetComponent<Rigidbody>();
m_initialPosition = m_rigidBody.transform.position;
m_initialForce = Vector3.zero;
m_initialCamera = m_camera.transform.rotation;
m_initialForce = Vector3.forward;
m_thrust = Vector3.zero;
m_strafe = Vector3.zero;
@@ -36,8 +38,10 @@ public class ShipControls : MonoBehaviour {
m_strafeMag = 25.0f;
m_stabliseMag = 75.0f;
m_camPitch = m_initialCamera.eulerAngles.x;
m_camYaw = m_initialCamera.eulerAngles.y;
m_forceMode = ForceMode.Acceleration;
// m_rigidBody.freezeRotation = true;
}
void Update() {
@@ -45,15 +49,12 @@ public class ShipControls : MonoBehaviour {
m_thrust = getThrust();
m_strafe = getStrafe();
// if (m_thrust != Vector3.zero)
// Debug.Log(m_thrust);
// do everything else input related on every frame too
processInput();
}
void FixedUpdate() {
// // the ship being propelled forward
// the ship being propelled forward
m_rigidBody.AddForce(m_thrust, m_forceMode);
// moving side to side
@@ -120,20 +121,21 @@ public class ShipControls : MonoBehaviour {
Application.Quit();
}
void Respawn() {
public void Respawn() {
m_thrust = new Vector3(0.0f, 0.0f, 0.0f);
transform.position = m_initialPosition;
m_rigidBody.transform.forward = m_initialForce;
m_rigidBody.velocity = new Vector3(0f, 0f, 0f);
m_camera.transform.eulerAngles = Vector3.zero;
m_rigidBody.angularVelocity = new Vector3(0f, 0f, 0f);
m_camera.transform.rotation = m_initialCamera;
m_camYaw = 0f;
m_camPitch = 0f;
m_camPitch = m_initialCamera.eulerAngles.x;
m_camYaw = m_initialCamera.eulerAngles.y;
}
void updateCamera() {
m_camYaw += m_mouseH * Input.GetAxis("Mouse X");
m_camPitch -= m_mouseV * Input.GetAxis("Mouse Y");
m_camPitch -= m_mouseSenseY * Input.GetAxis("Mouse Y");
m_camYaw += m_mouseSenseX * Input.GetAxis("Mouse X");
m_camera.transform.eulerAngles = new Vector3(m_camPitch, m_camYaw, 0.0f);
}
+48
View File
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class StartFinishLine : MonoBehaviour {
ShipControls ship;
// timing...
List<double> lapTimes;
List<double> sectorTimes;
double lapStart;
void Awake() {
Debug.LogError("SpaceRace!");
Debug.LogError("WSAD - Strafe");
Debug.LogError("Mouse 1 - Thrust");
Debug.LogError("Mouse 2 - Decelerate");
Debug.LogError("Space - Respawn");
Debug.LogError("F10 - Exit");
ship = GetComponent<ShipControls>();
lapTimes = new List<double>();
sectorTimes = new List<double>();
}
void OnTriggerEnter(Collider other) {
// our timer is not running
// either because we haven't started racing yet
// or we respawned
if (lapStart == 0)
return;
// we are completing a lap
Debug.LogError("Lap Complete " + other.gameObject.name);
double lapTime = Time.timeAsDouble - lapStart;
lapTimes.Add(lapTime);
TimeSpan lapSpan = TimeSpan.FromSeconds(lapTime);
Debug.LogError("Time " + lapSpan.ToString("c"));
}
void OnTriggerExit(Collider other) {
Debug.LogError("Starting Lap " + other.gameObject.name);
lapStart = Time.timeAsDouble;
}
}
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+23
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@@ -0,0 +1,23 @@
using UnityEngine;
public class TrackLimits : MonoBehaviour {
ShipControls ship;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
// Debug-draw all contact points and normals
foreach (ContactPoint contact in collision.contacts) {
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
Debug.Log("Collision mag " + collision.relativeVelocity.magnitude);
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log(collision.gameObject.name);
ship.Respawn();
}
}
}
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