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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// GameObject.FixedUpdate example.
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//
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// Measure frame rate comparing FixedUpdate against Update.
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// Show the rates every second.
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public class Fps : MonoBehaviour
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{
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private float updateCount = 0;
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private float fixedUpdateCount = 0;
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private float updateUpdateCountPerSecond;
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private float updateFixedUpdateCountPerSecond;
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void Awake()
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{
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// Uncommenting this will cause framerate to drop to 10 frames per second.
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// This will mean that FixedUpdate is called more often than Update.
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//Application.targetFrameRate = 10;
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StartCoroutine(Loop());
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}
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// Increase the number of calls to Update.
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void Update()
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{
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updateCount += 1;
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}
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// Increase the number of calls to FixedUpdate.
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void FixedUpdate()
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{
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fixedUpdateCount += 1;
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}
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// Show the number of calls to both messages.
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void OnGUI()
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{
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GUIStyle fontSize = new GUIStyle(GUI.skin.GetStyle("label"));
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fontSize.fontSize = 24;
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GUI.Label(new Rect(100, 100, 200, 50), "Update: " + updateUpdateCountPerSecond.ToString(), fontSize);
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GUI.Label(new Rect(100, 150, 200, 50), "FixedUpdate: " + updateFixedUpdateCountPerSecond.ToString(), fontSize);
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}
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// Update both CountsPerSecond values every second.
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IEnumerator Loop()
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{
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while (true)
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{
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yield return new WaitForSeconds(1);
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updateUpdateCountPerSecond = updateCount;
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updateFixedUpdateCountPerSecond = fixedUpdateCount;
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updateCount = 0;
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fixedUpdateCount = 0;
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}
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}
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}
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