we poppin
This commit is contained in:
1 parent
336945533b
commit
9f6e615653
88 files changed
+979
-170
No files matched your search
@@ -9,6 +9,7 @@ public class ShipControls : MonoBehaviour {
|
||||
public Camera aim;
|
||||
public Timing timing;
|
||||
|
||||
ShipAudio audio;
|
||||
SpaceRaceInput input;
|
||||
|
||||
Rigidbody rigidBody;
|
||||
@@ -54,6 +55,7 @@ public class ShipControls : MonoBehaviour {
|
||||
void Start() {
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
audio = GetComponentInChildren<ShipAudio>();
|
||||
|
||||
// just stop the body from being affected by rotation for now
|
||||
// until the 3p camera is in to explain why
|
||||
@@ -115,7 +117,10 @@ public class ShipControls : MonoBehaviour {
|
||||
rigidBody.rotation = Quaternion.RotateTowards(transform.rotation, aim.transform.rotation, step);
|
||||
|
||||
if (timing.timerEnabled) {
|
||||
int boostBefore = powerUnit.BoostChargesAvailable;
|
||||
powerUnit.Tick();
|
||||
|
||||
if (powerUnit.BoostChargesAvailable > boostBefore) OnBoostCharge();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,6 +165,7 @@ public class ShipControls : MonoBehaviour {
|
||||
}
|
||||
|
||||
public void Respawn() {
|
||||
audio.PlayNoise();
|
||||
// IMPORTANT
|
||||
// stop the timer before we move the ship or anything
|
||||
// otherwise it might generate a checkpoint time
|
||||
@@ -188,15 +194,19 @@ public class ShipControls : MonoBehaviour {
|
||||
public void Damage(float amt, string src) {
|
||||
Debug.Log($"Damage {amt} from {src}");
|
||||
|
||||
audio.PlayNoise();
|
||||
|
||||
bool destroyed = powerUnit.ShieldReduce(amt);
|
||||
if (destroyed) {
|
||||
Debug.Log($"Ddddestroyed by {src}");
|
||||
// play big noise!
|
||||
Respawn();
|
||||
}
|
||||
}
|
||||
|
||||
void Deploy(Output output) {
|
||||
powerUnit.Deploy(output);
|
||||
bool deployed = powerUnit.Deploy(output);
|
||||
if (deployed) audio.PlayNoise();
|
||||
}
|
||||
|
||||
// I prefer doing it this way than registering the callbacks etc
|
||||
@@ -250,6 +260,11 @@ public class ShipControls : MonoBehaviour {
|
||||
void OnPowerUnit3(InputAction.CallbackContext ctx) => Deploy(Output.Strafing);
|
||||
void OnPowerUnit4(InputAction.CallbackContext ctx) => Deploy(Output.Shield);
|
||||
|
||||
void OnBoostCharge() {
|
||||
// audio.PlayNoise();
|
||||
// do some ui fx whatever
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected() {
|
||||
if (Application.isPlaying == false)
|
||||
return;
|
||||
|
||||
Reference in new issue
Block a user