junglish
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11 files changed
+62936
-115
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@@ -15,26 +15,26 @@ MonoBehaviour:
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templateName:
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description:
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preview: {fileID: 0}
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preview: {fileID: 1559883281666748923}
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dependencies:
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@@ -42,31 +42,31 @@ MonoBehaviour:
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instantiationMode: 1
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@@ -74,21 +74,69 @@ MonoBehaviour:
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instantiationMode: 1
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instantiationMode: 0
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instantiationMode: 1
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instantiationMode: 1
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- dependency: {fileID: 8900000, guid: 32a6d9acd74cd01fab6c36a4d86b756e, type: 3}
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instantiationMode: 0
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instantiationMode: 1
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instantiationMode: 0
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instantiationMode: 1
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- dependency: {fileID: 2800000, guid: d2359b297ea98a881950f69823e0a24f, type: 3}
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instantiationMode: 0
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instantiationMode: 1
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templatePipeline: {fileID: 0}
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badge: {fileID: 0}
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addToDefaults: 0
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--- !u!28 &1559883281666748923
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Texture2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: EmptyTrack
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_IsAlphaChannelOptional: 0
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serializedVersion: 2
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m_Width: 1584
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m_CompleteImageSize: 209088
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m_MipsStripped: 0
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m_IgnoreMipmapLimit: 0
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m_MipmapLimitGroupName:
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m_StreamingMipmaps: 0
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m_PlatformBlob:
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image data: 209088
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size: 0
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path:
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File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b054f85626ab5e712942665de82ced33
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,9 +1,9 @@
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using UnityEngine;
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public class TrackLimits : MonoBehaviour {
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public class ShipPhysics : MonoBehaviour {
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ShipControls ship;
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float maxDmg = 5000f;
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float maxDmg = 150f;
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void Awake() {
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ship = GetComponent<ShipControls>();
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File renamed without changes.
@@ -41,6 +41,11 @@ public class ShipUi : MonoBehaviour {
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timeSheet.Add(l);
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}
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sectors.text = $"{String.Join(" ", timing.sectorTimes)}";
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foreach (SectorTime sector in timing.sectorTimes) {
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Label l = new Label();
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l.text = $"{sector}";
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l.AddToClassList(sector.ColourClass());
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sectors.Add(l);
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}
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}
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}
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+22
-1
@@ -1,5 +1,14 @@
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:root {
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--green: rgb(31, 240, 31);
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--red: rgb(165, 42, 42);
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--blue: rgb(48, 80, 248);
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--purple: rgb(164, 35, 188);
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--yellow: #ffa100;
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--white: #f5f5f5;
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}
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#shipUi {
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color: white;
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color: var(--white);
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font-size: 21px;
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}
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@@ -19,3 +28,15 @@
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font-size: 18px;
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color: rgb(49, 26, 17);
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}
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.green {
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color: var(--green);
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}
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.purple {
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color: var(--purple);
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}
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.red {
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color: var(--red);
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}
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+22
-10
@@ -5,26 +5,38 @@ using System.Linq;
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using UnityEngine;
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using UnityEditor;
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public enum SectorColour {
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Green,
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Purple,
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White,
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Yellow,
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}
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public readonly struct SectorTime {
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public SectorTime(int i, double t) {
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Sector = i;
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Value = t;
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Colour = SectorColour.White;
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}
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public int Sector { get; }
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public double Value { get; }
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public SectorColour Colour { get; }
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public override string ToString() => $"{Sector} {Value:0.000}";
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public string ColourClass() => Colour switch {
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SectorColour.Green => "green",
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SectorColour.Purple => "purple",
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SectorColour.White => "white",
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SectorColour.Yellow => "yellow",
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_ => throw new Exception("unknown colour"),
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};
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}
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public readonly struct Lap {
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public Lap(int i, List<SectorTime> s) {
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Sectors = s;
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Number = i;
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}
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public int Number { get; }
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public List<SectorTime> Sectors { get; }
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public struct Lap {
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public int Number { get; set; }
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public List<SectorTime> Sectors { get; set; }
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public override string ToString() {
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return $"Lap {Number} : {TimeSpan.FromSeconds(TotalTime()):g} {String.Join(" ", Sectors.ConvertAll(s => s.ToString()))}";
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@@ -47,7 +59,7 @@ public class Timing: MonoBehaviour {
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Sector[] sectors;
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void Awake() {
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lapTimes = new List<Lap>();
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lapTimes = new();
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sectorTimes = new List<SectorTime>();
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sectorStart = 0.0;
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sectorTime = 0.0;
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@@ -121,7 +133,7 @@ public class Timing: MonoBehaviour {
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Awake();
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if (sectorTimes.Count > 0) {
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Lap l = new Lap(lapTimes.Count, sectorTimes);
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Lap l = new Lap { Number = lapTimes.Count, Sectors = sectorTimes };
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Debug.Log($"EndLap {l}");
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lapTimes.Add(l);
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}
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@@ -1,11 +1,17 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<Style src="project://database/Assets/Src/ShipUi.uss?fileID=7433441132597879392&guid=cf92f075876ddf7ffb4cd5c59633ad7b&type=3#ShipUi" />
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<ui:VisualElement name="shipUi" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); color: rgb(255, 255, 255); font-size: 24px; -unity-font: url('project://database/Assets/UI%20Toolkit/Fonts/Jura-Regular.otf?fileID=12800000&guid=11752fd494516326b889605754cb9e26&type=3#Jura-Regular'); -unity-font-definition: initial;">
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<ui:VisualElement name="timeSheet" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); align-items: flex-end;" />
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<ui:VisualElement name="timeSheet" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); align-items: flex-end;">
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<ui:Label tabindex="-1" text="Lap 00 - 1:28.64" display-tooltip-when-elided="true" />
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</ui:VisualElement>
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<ui:VisualElement name="Middle" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0);" />
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<ui:VisualElement name="Bottom" style="flex-grow: 0; background-color: rgba(0, 0, 0, 0); flex-direction: column; align-items: center; justify-content: flex-end; color: rgb(255, 255, 255);">
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<ui:Label tabindex="-1" text="Time" display-tooltip-when-elided="true" name="timer" />
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<ui:VisualElement name="sectors" style="flex-grow: 0; background-color: rgba(0, 0, 0, 0); flex-direction: row;">
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<ui:Label tabindex="-1" text="32.0" display-tooltip-when-elided="true" class="red" />
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<ui:Label tabindex="-1" text="64.0" display-tooltip-when-elided="true" class="green" />
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<ui:Label tabindex="-1" text="1:28.8" display-tooltip-when-elided="true" class="purple" />
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</ui:VisualElement>
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<ui:Label tabindex="-1" text="Speed" display-tooltip-when-elided="true" name="speed" />
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</ui:VisualElement>
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</ui:VisualElement>
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@@ -4,164 +4,118 @@
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@@ -1,18 +1,31 @@
|
||||
# SpaceRace!
|
||||
|
||||
- 3p camera
|
||||
- orientation
|
||||
- velocity
|
||||
- menu
|
||||
- select track
|
||||
- take coming soon from todo
|
||||
|
||||
- sector and lap times
|
||||
- ux
|
||||
|
||||
- multiplayer
|
||||
- needs colouring
|
||||
- colour is property of a sector?
|
||||
- colour is returned by comparing a sector?
|
||||
|
||||
- models
|
||||
- liquidator
|
||||
- cruise craft racing
|
||||
|
||||
- multiplayer
|
||||
|
||||
- ship explode on crash lol
|
||||
|
||||
- speed trap
|
||||
- 3p camera
|
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- orientation
|
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- velocity
|
||||
|
||||
- speed trap
|
||||
|
||||
- FLASHY C0L0RZ
|
||||
- first time through map sectors flash their colour
|
||||
eg. green, red, blue
|
||||
- after first completion they flash according to pb
|
||||
- red, green, purple
|
||||
Reference in new issue
Block a user