clear ui samples and fix speedo

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ntr committed 2023-08-08 16:27:38 +10:00
1 parent ba07b6ab49
commit bc0b39c575
6 files changed
+47 -16

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@@ -4,18 +4,20 @@ public class ShipPhysics : MonoBehaviour {
ShipControls ship;
float maxDmg = 150f;
float maxImpulse = 50f;
float maxImpulse = 5000f;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
float totalForce = collision.impulse.magnitude / Time.fixedDeltaTime;
Debug.Log($"mag {collision.relativeVelocity.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude} {totalForce}");
// if (collision.relativeVelocity.magnitude > maxDmg) {
if (collision.impulse.magnitude > maxImpulse) {
if (totalForce > maxImpulse) {
Debug.Log("Ddddestroyed by" + collision.gameObject.name);
ship.Respawn();
return;