change prefab and add texture
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8eec2aaf45
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10 files changed
+12432
-7406
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@@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2000
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stringTagMap:
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stringTagMap:
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RenderType: Opaque
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RenderType: Opaque
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disabledShaderPasses: []
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disabledShaderPasses: []
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@@ -99,13 +99,13 @@ Material:
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.66
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- _Glossiness: 0.66
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _Metallic: 0.75
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- _Metallic: 0.67
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- _Mode: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _ReceiveShadows: 1
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- _Smoothness: 0.66
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- _Smoothness: 0.6
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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@@ -1,133 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: TunnelMaterial
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0.75
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.66
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.74509805, g: 0.74509805, b: 0.74509805, a: 1}
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- _Color: {r: 0.74509805, g: 0.74509805, b: 0.74509805, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &8149147483098217803
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4e5bd897cc8e5ca969253bae48b6c796
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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Executable → Regular
+5
-10
@@ -1,14 +1,9 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 7140281db71bac44f958af6e8c7f48b3
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guid: 116ef519de481dd0884e1d4014b9c84a
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ModelImporter:
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ModelImporter:
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serializedVersion: 22200
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serializedVersion: 22200
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects:
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externalObjects: {}
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: Material
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second: {fileID: 2100000, guid: 2dc936c360e771ed890fb5ba95f736d1, type: 2}
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materials:
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materials:
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materialImportMode: 2
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materialImportMode: 2
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materialName: 0
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materialName: 0
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@@ -19,7 +14,7 @@ ModelImporter:
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bakeSimulation: 0
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bakeSimulation: 0
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resampleCurves: 1
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resampleCurves: 1
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optimizeGameObjects: 0
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optimizeGameObjects: 0
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removeConstantScaleCurves: 1
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removeConstantScaleCurves: 0
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motionNodeName:
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motionNodeName:
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rigImportErrors:
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rigImportErrors:
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rigImportWarnings:
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rigImportWarnings:
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@@ -106,8 +101,8 @@ ModelImporter:
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humanoidOversampling: 1
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humanoidOversampling: 1
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avatarSetup: 0
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 0
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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additionalBone: 0
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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+24
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@@ -81,29 +81,29 @@ MonoBehaviour:
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m_Textures:
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m_Textures:
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blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
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blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
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m_PrefilteringModeMainLightShadows: 1
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLight: 3
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m_PrefilteringModeAdditionalLightShadows: 1
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilterXRKeywords: 0
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 0
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m_PrefilteringModeDeferredRendering: 1
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 0
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m_PrefilterDebugKeywords: 0
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 0
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m_PrefilterHDROutput: 1
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 0
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 0
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 0
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 0
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m_PrefilterSSAOInterleaved: 1
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m_PrefilterSSAOBlueNoise: 0
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m_PrefilterSSAOBlueNoise: 1
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m_PrefilterSSAOSampleCountLow: 0
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m_PrefilterSSAOSampleCountLow: 1
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m_PrefilterSSAOSampleCountMedium: 0
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m_PrefilterSSAOSampleCountMedium: 1
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m_PrefilterSSAOSampleCountHigh: 0
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 0
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 0
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 0
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m_PrefilterDBufferMRT3: 1
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m_PrefilterScreenCoord: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterNativeRenderPass: 0
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_ShadowCascades: 0
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@@ -16,7 +16,7 @@ TagManager:
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-
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-
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-
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-
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-
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-
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-
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- Stability
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-
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-
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-
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-
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-
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-
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