Merge branch 'server' of ssh://mnml-studios/~/SpaceRace

This commit is contained in:
ntr committed 2023-08-24 14:56:20 +10:00
commit cc0a86820d
21 files changed
+488 -17

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+19 -6
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@@ -32,14 +32,16 @@ public class PowerUnit {
static float initialShieldMax = 5000f;
float shieldCurrent = initialShieldMax;
float shieldMax = initialShieldMax;
float shieldRegen = 10f; // * 100 ticks per second = 5s fully recharge
static float shieldBoostIncrease = 1000f;
static float shieldBoostAmount = 1000f;
public float Shield => shieldCurrent;
public float ShieldMax => shieldMax;
public string ShieldPct => $"{((shieldCurrent / shieldMax) * 100f):0}";
float ShieldRegen => BoostActive.Count switch {
0 => (shieldMax / 5f) * Time.fixedDeltaTime,
_ => 0f,
bool UsingMovementBoost => BoostActive.Any(b => b.output != Output.Shield);
float ShieldRegen => UsingMovementBoost switch {
false => (shieldMax / 5f) * Time.fixedDeltaTime,
true => 0f,
};
// Boost
@@ -80,6 +82,8 @@ public class PowerUnit {
if (boostAvailable < boostDurationSeconds) return;
BoostActive.Add((output, Time.timeAsDouble + boostDurationSeconds));
boostAvailable -= boostDurationSeconds;
if (output == Output.Shield) ShieldsBoost();
}
public void Tick() {
@@ -104,7 +108,7 @@ public class PowerUnit {
boostProgress = Math.Max(0f, next);
if (delta > 0f) boostAvailable = boostProgress;
shieldMax = initialShieldMax + BoostActive.Count(b => b.output == Output.Shield) * 1000f;
ShieldsSetMax();
shieldCurrent = Math.Min(shieldCurrent + ShieldRegen, shieldMax);
}
@@ -113,4 +117,13 @@ public class PowerUnit {
shieldCurrent = shieldCurrent - amt;
return shieldCurrent < 0f;
}
void ShieldsBoost() {
ShieldsSetMax();
shieldCurrent = Math.Min(shieldCurrent + shieldBoostIncrease, shieldMax);
}
void ShieldsSetMax() {
shieldMax = initialShieldMax + BoostActive.Count(b => b.output == Output.Shield) * shieldBoostAmount;
}
}
+2 -4
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@@ -28,6 +28,8 @@ public class ShipControls : MonoBehaviour {
public PowerUnit powerUnit = new();
public float Speed => rigidBody.velocity.magnitude;
void Start() {
Cursor.lockState = CursorLockMode.Locked;
rigidBody = GetComponent<Rigidbody>();
@@ -160,10 +162,6 @@ public class ShipControls : MonoBehaviour {
timing.StartTimer();
}
public float Speed() {
return rigidBody.velocity.magnitude;
}
public void Damage(float amt, string src) {
Debug.Log($"Damage {amt} from {src}");
+1 -1
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@@ -93,7 +93,7 @@ public class ControlsUI : MonoBehaviour {
return;
}
speed.text = $"{ship.Speed():0}";
speed.text = $"{ship.Speed:0}";
shield.detail = ship.powerUnit.ShieldPct switch {
"100" => "",
string pct => pct,