pu class
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@@ -11,6 +11,12 @@
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<ui:Label tabindex="-1" display-tooltip-when-elided="true" name="shields" text="100" style="min-width: 5%; -unity-text-align: upper-right; flex-basis: 10%;" />
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<ui:Label tabindex="-1" text="%" display-tooltip-when-elided="true" name="units" style="flex-basis: 10%; -unity-text-align: upper-left;" />
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</ui:VisualElement>
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<ui:VisualElement name="puCtr" style="flex-direction: row;">
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<ui:Label tabindex="-1" display-tooltip-when-elided="true" name="puAccel" text="100" />
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<ui:Label tabindex="-1" text="100" display-tooltip-when-elided="true" name="puDecel" />
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<ui:Label tabindex="-1" text="100" display-tooltip-when-elided="true" name="puStrafe" />
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<ui:Label tabindex="-1" text="100" display-tooltip-when-elided="true" name="puShield" />
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</ui:VisualElement>
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<ui:VisualElement name="middleBottom" style="flex-grow: 0; background-color: rgba(0, 0, 0, 0); flex-shrink: 0; flex-basis: 20%;" />
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</ui:VisualElement>
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<ui:VisualElement name="right" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); justify-content: center; align-items: center;" />
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@@ -12,6 +12,10 @@ public class ControlsUI : MonoBehaviour {
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UIDocument uiDocument;
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Label speed;
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Label shields;
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Label puAccel;
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Label puDecel;
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Label puStrafe;
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Label puShield;
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void OnEnable() {
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Init();
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@@ -21,6 +25,12 @@ public class ControlsUI : MonoBehaviour {
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uiDocument = GetComponent<UIDocument>();
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speed = uiDocument.rootVisualElement.Q<Label>("speed");
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shields = uiDocument.rootVisualElement.Q<Label>("shields");
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// PowerUnit
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puAccel = uiDocument.rootVisualElement.Q<Label>("puAccel");
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puDecel = uiDocument.rootVisualElement.Q<Label>("puDecel");
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puStrafe = uiDocument.rootVisualElement.Q<Label>("puStrafe");
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puShield = uiDocument.rootVisualElement.Q<Label>("puShield");
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}
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void FixedUpdate() {
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@@ -31,6 +41,11 @@ public class ControlsUI : MonoBehaviour {
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}
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speed.text = $"{ship.Speed():0}";
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shields.text = ship.Shields;
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shields.text = ship.powerUnit.ShieldsPct;
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puAccel.text = ship.powerUnit.Acceleration.ToString();
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puDecel.text = ship.powerUnit.Deceleration.ToString();
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puStrafe.text = ship.powerUnit.Strafing.ToString();
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puShield.text = ship.powerUnit.ShieldsMax.ToString();
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}
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}
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