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float m_mouseH = 0.5f; - float m_mouseV = 0.5f; + float m_mouseH = 1.0f; + float m_mouseV = 1.0f; float m_camYaw = 0.0f; float m_camPitch = 0.0f; @@ -67,12 +67,14 @@ public class ShipControls : MonoBehaviour { } Vector3 getThrust() { - // thrust + // thrust in the direction of the camera if (Input.GetMouseButton(0)) + // transform from the camera's forward vector into world space return m_camera.transform.TransformDirection(Vector3.forward) * m_thrustMag; - // brake + // brake just decelerates the ship against the direction it is moving if (Input.GetMouseButton(1)) { + // the velocity is already in world space so we just invert it return m_rigidBody.velocity.normalized * -1f * m_thrustMag; } @@ -80,8 +82,8 @@ public class ShipControls : MonoBehaviour { } // 2D strafing - // TODO add multiplier - // combine + // we combine all the vectors so you can move in 2 dimensions at once + // thrust is added as a relative force so we don't need to convert to worldspace Vector3 getStrafe() { Vector3 strafe = new Vector3(0.0f, 0.0f, 0.0f); @@ -105,14 +107,14 @@ public class ShipControls : MonoBehaviour { if (Input.GetKey(KeyCode.Space)) Respawn(); - 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