shaders innit
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@@ -0,0 +1,26 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SnakeSkine
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m_Shader: {fileID: 4800000, guid: 830d1c65d4915b247b1ffef5635001f5, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Floats:
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- _Scale: 10
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m_Colors:
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- _Col1: {r: 0.12545, g: 0.1686, b: 0.2, a: 1}
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- _Col2: {r: 0.921, g: 0.945, b: 0.96, a: 1}
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