shaders innit
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Regular → Executable
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Regular → Executable
+13
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Executable
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Shader "Skybox/PsychedelicSkyboxURP_SineFlow"
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{
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Properties
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{
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_BaseColor ("Base Color", Color) = (0.05, 0.05, 0.08, 1)
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_AccentColor ("Accent Color", Color) = (0.2, 0.8, 1.0, 1)
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}
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SubShader
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{
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Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" }
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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Name "SkyboxPass"
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Tags { "LightMode"="UniversalForward" }
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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// === Properties ===
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float4 _BaseColor;
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float4 _AccentColor;
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float4 _SecondaryColor;
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float _Intensity;
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float _Speed;
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float _WarpStrength;
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struct Attributes
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{
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float4 positionOS : POSITION;
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 viewDirWS : TEXCOORD0;
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};
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Varyings vert(Attributes v)
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{
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Varyings o;
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return o;
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half4 frag(Varyings i) : SV_Target
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{
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float3 dir = normalize(i.viewDirWS);
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float2 uv = dir.xy / max(1e-3, (1.0 + dir.z)); // spherical projection
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float time = _Time.y * _Speed;
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// --- Warping loop (GLSL style port) ---
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float2 warped = uv;
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[unroll(9)]
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for (float j = 1.0; j < 10.0; j++)
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{
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warped.x += _WarpStrength / j * cos(j * 2.5 * warped.y + time);
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warped.y += _WarpStrength / j * cos(j * 1.5 * warped.x + time);
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}
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float glow = 0.1 / abs(sin(time - warped.y - warped.x));
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glow = saturate(glow * 5.0);
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float3 col = lerp(_BaseColor.rgb, _AccentColor.rgb, glow);
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col = lerp(col, _SecondaryColor.rgb, pow(glow, 3.0));
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return half4(col * _Intensity, 1.0);
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}
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ENDHLSL
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}
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}
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|
||||
- _GlossyReflections: 0
|
||||
- _Intensity: 0.78
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Rotation: 0
|
||||
- _Scale: 4.94
|
||||
- _Shininess: 0.078125
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _Speed: 0.073
|
||||
- _SquashAmount: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color1: {r: 0.03137255, g: 0.027450982, b: 0.027450982, a: 1}
|
||||
- _Color2: {r: 0.37647063, g: 0.6313726, b: 0.5568628, a: 1}
|
||||
- _Color3: {r: 0.4666667, g: 0.34117648, b: 0.15686275, a: 1}
|
||||
- _Color4: {r: 0.4, g: 0.7, b: 0.6, a: 1}
|
||||
- _Color5: {r: 0.9, g: 0.95, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
- _StarColor: {r: 1, g: 0.85, b: 0.6, a: 1}
|
||||
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8eea8031e6a079d4d9422691e64d4690
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Regular → Executable
File mode changed.
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37d964cd6f6bb314bb1d5ca7f495aa2c
|
||||
guid: e6a819a4c35b93f4cabfbc6fe6abb29d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -9,7 +9,7 @@ LightingSettings:
|
||||
m_Name: sr_star_fraenkel_zermelo
|
||||
serializedVersion: 6
|
||||
m_GIWorkflowMode: 1
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 1
|
||||
m_RealtimeEnvironmentLighting: 1
|
||||
m_BounceScale: 1
|
||||
|
||||
Reference in new issue
Block a user