webgl
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@@ -95,7 +95,6 @@ public class ShipControls : MonoBehaviour, ShipInput.IMovementActions {
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rigidBody.rotation = Quaternion.RotateTowards(transform.rotation, aim.transform.rotation, step);
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}
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void UpdateCamera() {
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// there's some hokey scaling that went on with the old input
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// we were originally using
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@@ -15,6 +15,7 @@ public class ShipPhysics : MonoBehaviour {
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// Debug.DrawRay(contact.point, contact.normal, Color.white);
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// }
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Debug.Log("mag" + collision.relativeVelocity.magnitude);
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if (collision.relativeVelocity.magnitude > maxDmg) {
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Debug.Log("Ddddestroyed by" + collision.gameObject.name);
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ship.Respawn();
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@@ -7,8 +7,8 @@
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<ui:VisualElement name="Middle" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0);" />
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<ui:VisualElement name="Bottom" style="flex-grow: 0; background-color: rgba(0, 0, 0, 0.26); flex-direction: column; align-items: stretch; justify-content: flex-end; color: rgb(255, 255, 255); width: 33%; align-self: center;">
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<ui:VisualElement name="upper" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); flex-direction: row; justify-content: space-between; align-items: auto; width: auto; align-self: stretch; flex-shrink: 0;">
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<ui:Label tabindex="-1" text="Speed" display-tooltip-when-elided="true" name="speed" style="align-self: flex-start; align-items: auto;" />
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<ui:Label tabindex="-1" text="Time" display-tooltip-when-elided="true" name="timer" style="align-self: flex-end; align-items: auto;" />
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<ui:Label tabindex="-1" text="Speed" display-tooltip-when-elided="true" name="speed" style="align-self: flex-start; align-items: auto;" />
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</ui:VisualElement>
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<ui:VisualElement name="sectors" style="flex-grow: 0; background-color: rgba(0, 0, 0, 0); flex-direction: row; align-self: stretch; align-items: stretch; justify-content: space-between;">
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<ui:Label tabindex="-1" text="32.0" display-tooltip-when-elided="true" class="yellow" />
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