webgl
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@@ -95,7 +95,6 @@ public class ShipControls : MonoBehaviour, ShipInput.IMovementActions {
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rigidBody.rotation = Quaternion.RotateTowards(transform.rotation, aim.transform.rotation, step);
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}
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void UpdateCamera() {
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// there's some hokey scaling that went on with the old input
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// we were originally using
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@@ -15,6 +15,7 @@ public class ShipPhysics : MonoBehaviour {
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// Debug.DrawRay(contact.point, contact.normal, Color.white);
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// }
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Debug.Log("mag" + collision.relativeVelocity.magnitude);
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if (collision.relativeVelocity.magnitude > maxDmg) {
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Debug.Log("Ddddestroyed by" + collision.gameObject.name);
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ship.Respawn();
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