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ntr committed 2023-07-18 23:11:15 +10:00
1 parent 558671a75e
commit dfb839b48d
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@@ -95,7 +95,6 @@ public class ShipControls : MonoBehaviour, ShipInput.IMovementActions {
rigidBody.rotation = Quaternion.RotateTowards(transform.rotation, aim.transform.rotation, step);
}
void UpdateCamera() {
// there's some hokey scaling that went on with the old input
// we were originally using