diff --git a/Assets/Resources/URPAsset.asset b/Assets/Resources/URPAsset.asset index c83c946..308160f 100755 --- a/Assets/Resources/URPAsset.asset +++ b/Assets/Resources/URPAsset.asset @@ -25,7 +25,7 @@ MonoBehaviour: m_SupportsTerrainHoles: 1 m_SupportsHDR: 1 m_HDRColorBufferPrecision: 0 - m_MSAA: 1 + m_MSAA: 2 m_RenderScale: 1 m_UpscalingFilter: 0 m_FsrOverrideSharpness: 0 diff --git a/Assets/Scenes/sr_sfz.unity b/Assets/Scenes/sr_sfz.unity index d8fd28d..1adc98c 100755 --- a/Assets/Scenes/sr_sfz.unity +++ b/Assets/Scenes/sr_sfz.unity @@ -378,11 +378,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5324333733356675667, guid: 87a51212e10250274a8feda6be865b7c, type: 3} propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x - value: 11.171773 + value: 4.0000005 objectReference: {fileID: 0} - target: {fileID: 5324333733356675667, guid: 87a51212e10250274a8feda6be865b7c, type: 3} propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y - value: 0 + value: 2.5254905 objectReference: {fileID: 0} - target: {fileID: 5992836117859062541, guid: 87a51212e10250274a8feda6be865b7c, type: 3} propertyPath: sector @@ -494,7 +494,7 @@ PrefabInstance: - target: {fileID: -7511558181221131132, guid: 64b045a17d258ce37b459b444db394d4, type: 3} propertyPath: m_Materials.Array.data[0] value: - objectReference: {fileID: 2100000, guid: fd245e3ff8b6f08a5904bf550082330e, type: 2} + objectReference: {fileID: 2100000, guid: 37d964cd6f6bb314bb1d5ca7f495aa2c, type: 2} - target: {fileID: 919132149155446097, guid: 64b045a17d258ce37b459b444db394d4, type: 3} propertyPath: m_Name value: spa @@ -950,13 +950,17 @@ PrefabInstance: propertyPath: m_Enabled value: 1 objectReference: {fileID: 0} + - target: {fileID: 5324333733356675667, guid: 87a51212e10250274a8feda6be865b7c, type: 3} + propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x + value: 4.0000005 + objectReference: {fileID: 0} - target: {fileID: 5324333733356675667, guid: 87a51212e10250274a8feda6be865b7c, type: 3} propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y - 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m_AmbientSkyColor: {r: 0.4811321, g: 0.4811321, b: 0.4811321, a: 1} + m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} m_AmbientIntensity: 1 diff --git a/Assets/Scenes/sr_silverstorage/silverstorage_walls.mat b/Assets/Scenes/sr_silverstorage/silverstorage_walls.mat index 744beba..5e21306 100755 --- a/Assets/Scenes/sr_silverstorage/silverstorage_walls.mat +++ b/Assets/Scenes/sr_silverstorage/silverstorage_walls.mat @@ -106,7 +106,7 @@ Material: - _GlossyReflections: 0 - _Metallic: 0 - _OcclusionStrength: 1 - - _Parallax: 0.005 + - _Parallax: 0.05 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.666 @@ -120,7 +120,7 @@ Material: m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0.24313726, g: 1.882353, b: 0.24313726, a: 1} + - _EmissionColor: {r: 0.3869935, g: 2.9960787, b: 0.3869935, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] --- !u!114 &740438398032646426 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 5e29e3a..8316568 100755 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -138,7 +138,8 @@ PlayerSettings: vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 bundleVersion: 1.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: 11400000, guid: 020903acd8b50dd45a683fb9312ba7af, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 152a42a..8d0bce7 100755 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -267,7 +267,7 @@ QualitySettings: globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] anisotropicTextures: 2 - antiAliasing: 0 + antiAliasing: 2 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 diff --git a/README.md b/README.md index a00217e..c1739c5 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ SpaceRace is a futuristic 3d racing game where players compete to set the best t Focus on finding the perfect line as you accelerate through tunnels on the edge of a nebula or drift smoothly through the curves of a storage facility. -Inspired by precision movement games such as Surf, SpaceRace features a global leaderboard of lap times around both famous racetracks reimagined and novel 3D ZeroG circuits. +Inspired by precision movement games such as Surf, SpaceRace features a global leaderboard of lap times around both famous racetracks reimagined and novel circuits. ## tags race, space, spacerace, ship, 3d, racing,