update spa walls
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619db1529c
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9 files changed
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@@ -25,7 +25,7 @@ MonoBehaviour:
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m_SupportsTerrainHoles: 1
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m_SupportsTerrainHoles: 1
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m_SupportsHDR: 1
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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m_HDRColorBufferPrecision: 0
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m_MSAA: 1
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m_MSAA: 2
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m_RenderScale: 1
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m_RenderScale: 1
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m_UpscalingFilter: 0
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 0
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m_FsrOverrideSharpness: 0
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@@ -378,11 +378,11 @@ PrefabInstance:
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x
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value: 11.171773
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y
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propertyPath: sector
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propertyPath: sector
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@@ -494,7 +494,7 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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propertyPath: m_Materials.Array.data[0]
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value:
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value:
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objectReference: {fileID: 2100000, guid: fd245e3ff8b6f08a5904bf550082330e, type: 2}
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- target: {fileID: 919132149155446097, guid: 64b045a17d258ce37b459b444db394d4, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: spa
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value: spa
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@@ -950,13 +950,17 @@ PrefabInstance:
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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value: 1
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x
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value: 4.0000005
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y
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value: 2.2588236
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value: 2.5254905
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.z
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.z
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value: 8
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: sector
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propertyPath: sector
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@@ -1181,6 +1185,14 @@ PrefabInstance:
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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value: 1
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.x
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value: 4.0000005
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Vector4f.m_Array.Array.data[0].m_Value.y
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value: 2.5254905
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objectReference: {fileID: 0}
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propertyPath: sector
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propertyPath: sector
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value: 3
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value: 3
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Binary file not shown.
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@@ -20,7 +20,7 @@ RenderSettings:
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m_FogDensity: 0.01
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.4811321, g: 0.4811321, b: 0.4811321, a: 1}
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m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientIntensity: 1
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@@ -106,7 +106,7 @@ Material:
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- _GlossyReflections: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _Parallax: 0.05
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _ReceiveShadows: 1
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- _Smoothness: 0.666
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- _Smoothness: 0.666
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@@ -120,7 +120,7 @@ Material:
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0.24313726, g: 1.882353, b: 0.24313726, a: 1}
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- _EmissionColor: {r: 0.3869935, g: 2.9960787, b: 0.3869935, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!114 &740438398032646426
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--- !u!114 &740438398032646426
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@@ -138,7 +138,8 @@ PlayerSettings:
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vulkanEnableCommandBufferRecycling: 1
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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loadStoreDebugModeEnabled: 0
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bundleVersion: 1.0
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bundleVersion: 1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: 020903acd8b50dd45a683fb9312ba7af, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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@@ -267,7 +267,7 @@ QualitySettings:
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globalTextureMipmapLimit: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 0
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antiAliasing: 2
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softParticles: 1
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softParticles: 1
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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@@ -11,7 +11,7 @@ SpaceRace is a futuristic 3d racing game where players compete to set the best t
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Focus on finding the perfect line as you accelerate through tunnels on the edge of a nebula or drift smoothly through the curves of a storage facility.
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Focus on finding the perfect line as you accelerate through tunnels on the edge of a nebula or drift smoothly through the curves of a storage facility.
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Inspired by precision movement games such as Surf, SpaceRace features a global leaderboard of lap times around both famous racetracks reimagined and novel 3D ZeroG circuits.
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Inspired by precision movement games such as Surf, SpaceRace features a global leaderboard of lap times around both famous racetracks reimagined and novel circuits.
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## tags
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## tags
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race, space, spacerace, ship, 3d, racing,
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race, space, spacerace, ship, 3d, racing,
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