using UnityEngine; using UnityEngine.UIElements; using UnityEngine.SceneManagement; using System.IO; public class MenuUI : MonoBehaviour { UIDocument uiDocument; VisualElement tracks; Button exit; void OnEnable() { uiDocument = GetComponent(); } public void AddTracks() { SetupExit(); tracks = uiDocument.rootVisualElement.Q("tracks"); tracks.Clear(); for (int i = 0; i < SceneManager.sceneCountInBuildSettings; ++i) { int j = i; // top kek Scene scene = SceneManager.GetSceneByBuildIndex(i); string scenePath = SceneUtility.GetScenePathByBuildIndex(i); string sceneName = Path.GetFileNameWithoutExtension(scenePath); Button button = new Button { text = sceneName }; button.clicked += () => LoadScene(j); tracks.Add(button); } } void LoadScene(int i) { Debug.Log($"Loading scene {i}"); SceneManager.LoadScene(i); } void SetupExit() { exit = uiDocument.rootVisualElement.Q