using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; public class TimingUI : MonoBehaviour { [SerializeField] ShipControls ship; Timing timing; UIDocument uiDocument; VisualElement recentLap; VisualElement currentLap; VisualElement sectors; Label timer; Label pb; Label recentTime; Label recentDiff; void OnEnable() { Init(); } void Init() { uiDocument = GetComponent(); timing = GetComponent(); recentLap = uiDocument.rootVisualElement.Q("recentLap"); currentLap = uiDocument.rootVisualElement.Q("currentLap"); sectors = uiDocument.rootVisualElement.Q("sectors"); recentTime = uiDocument.rootVisualElement.Q