## TODO - git lfs - its time - fix up dependency chain - rm all laps endpoint - applications - steam - improve descriptions - talk about sound - minimal soundtrack - pops clicks noise, asmr - win store - make public cause it's fked - audio - add more noises - menu disable - murals - flames at end of red corner in junglism2 - menu - set bokeh? nah... - post times to server - backup store to json on disk in case server down - not rly sure how this would work - try to post - if fail store the lap in userdata - minimap - really want this? - would make map source obvious - models - liquidator - cruise craft racing - multiplayer - ship explode on crash lol - 3p camera - orientation - velocity - speed trap - menu - take coming soon from todo - weather - different global volume effects - fog - sky colours etc - FLASHY C0L0RZ - first time through map sectors flash their colour eg. green, red, blue - after first completion they flash according to pb - red, green, purple - asteroid belt -marbles- - pings ship - clears slowly to show most often used line - track around star - track on rings of saturn - whatever song opens tozzi's delayed mix is bgm ffmpeg -ss 18 -t 3 -i "2023-09-07 18-17-43.mkv" \ -vf "fps=20,scale=320:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" \ -loop 0 sr_junglism.gif # Build Stuff # don't forget to change unity+vs to master builds! 1>ExitCode: 0 Duration: 0s1ms 1>Starting: C:\Users\ntr\code\SpaceRace\Build\UWP\Il2CppOutputProject\IL2CPP\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag.json" FinalProgram 1>WorkingDir: C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate >>>>>>>>>> LOOKS LIKE NOTHING IS HAPPENING BUT IS WORKING <<<<<<<<<<<<< 1>ExitCode: 0 Duration: 2m:14s