// using System.Collections; // using System.Collections.Generic; // using UnityEngine; // using UnityEditor; // [CustomEditor (typeof (RemoveComponentName))] // public class RemoveComponentNameEditor : Editor { // public override void OnInspectorGUI () { // DrawDefaultInspector (); // RemoveComponentName rmc = (RemoveComponentName) target; // if (GUILayout.Button ("Remove ComponentName")) { // rmc.RemoveComponents (); // } // } // }