using UnityEngine; public class TrackLimits : MonoBehaviour { ShipControls ship; float maxDmg = 125f; void Awake() { ship = GetComponent(); } void OnCollisionEnter(Collision collision) { // Debug-draw all contact points and normals // foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.white); // } if (collision.relativeVelocity.magnitude > maxDmg) { Debug.Log("Ddddestroyed by" + collision.gameObject.name); ship.Respawn(); return; } if (collision.gameObject.tag == "TrackLimits") { Debug.Log("Track Limits " + collision.gameObject.name); ship.Respawn(); return; } } void HitTrackLimits() { } }