using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; public class TimingUI : MonoBehaviour { UIDocument uiDocument; [SerializeField] ShipControls ship; [SerializeField] Timing timing; Label timer; Label pb; VisualElement sectors; VisualElement timeSheet; void OnEnable() { Init(); } void Init() { uiDocument = GetComponent(); timer = uiDocument.rootVisualElement.Q