using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; public class ShipUi : MonoBehaviour { [SerializeField] UIDocument uiDocument = null; [SerializeField] ShipControls ship; [SerializeField] Timing timing; Label speed; Label timer; VisualElement sectors; VisualElement timeSheet; void Awake() { speed = uiDocument.rootVisualElement.Q