using UnityEngine; using UnityEngine.UIElements; using UnityEngine.SceneManagement; using System.IO; public class MenuUI : MonoBehaviour { UIDocument uiDocument; VisualElement tracks; Button exit; bool HideExitButton => Application.platform == RuntimePlatform.XboxOne || Application.isEditor; void OnEnable() { uiDocument = GetComponent(); } public void FocusTracks() { uiDocument.rootVisualElement.Q