using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; public class TimingUI : MonoBehaviour { [SerializeField] ShipControls ship; Timing timing; UIDocument uiDocument; VisualElement timer; VisualElement timerSectors; Label timerTime; Label timerPb; VisualElement notice; VisualElement noticeSectors; Label noticeTime; Label noticeDiff; void OnEnable() { Init(); } void Init() { uiDocument = GetComponent(); timing = GetComponent(); notice = uiDocument.rootVisualElement.Q("notice"); noticeSectors = uiDocument.rootVisualElement.Q("noticeSectors"); timer = uiDocument.rootVisualElement.Q("timer"); timerSectors = uiDocument.rootVisualElement.Q("timerSectors"); noticeTime = uiDocument.rootVisualElement.Q