Files
spacerace/Assets/Src/ShipPhysics.cs
2023-10-02 19:18:36 +11:00

23 lines
738 B
C#

using UnityEngine;
public class ShipPhysics : MonoBehaviour {
ShipControls ship;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log("Track Limits " + collision.gameObject.name);
ship.OnTrackLimits();
return;
}
float totalForce = collision.impulse.magnitude / Time.fixedDeltaTime;
Debug.Log($"mag {collision.relativeVelocity.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude} {totalForce}");
if (totalForce < 1f) return;
ship.Damage(totalForce, collision.gameObject.name);
}
}