Files
spacerace/Assets/RemoveComponentNameEditor.cs
T
2023-07-04 00:21:36 +10:00

17 lines
492 B
C#

// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEditor;
// [CustomEditor (typeof (RemoveComponentName))]
// public class RemoveComponentNameEditor : Editor {
// public override void OnInspectorGUI () {
// DrawDefaultInspector ();
// RemoveComponentName rmc = (RemoveComponentName) target;
// if (GUILayout.Button ("Remove ComponentName")) {
// rmc.RemoveComponents ();
// }
// }
// }